![]() It’s key to learn about what we all do and how we can work together. In this industry, working with all these people will make games and games performance significantly better. Yes, they may have to learn some new skills but there isn't really a shortage of good directors, actors and casting agents out there. I think that's really liberating for the games business and the people who make games. LAPD Officer Cole Phelps debates a case with his captain in this screenshot from L.A. With MotionScan, we can authentically create characters that our audiences genuinely care about. So we went down this route, and now we have these tools we can make games that match our vision and create characters that are no longer just cannon fodder. Noire, conventional technologies weren't driving what we envisioned. If game creators want to have really believable characters in their game, the question then is… how do you go about getting them to that stage? When we conceived L.A. you have to be a director too?īMc: Actually, I look at it the other way. We’re excited to see how this technology will open up the endless possibilities around games and films when it’s up and running.Īre tools like this making your job easier or harder? Is it not enough to be a talented designer now. Depth Analysis is now working on Full Body Capture technologies that allows for the actor to be in costume and to walk around and perform – this means they are wholly captured and instantly converted into 3D. It’s still a very new process and very different compared to motion capture for film or television. Once in the studio, they sit in a chair with 32 HD cameras (pairs of 16) surrounding them to capture different angles as they perform, which then get pieced together to form a 3D head. With any actor we capture, they first go through hair and make up, but with MotionScan they don't have special paint or markers on their faces like traditional motion capture. BMc: From the ground up, MotionScan was always designed to make the process as unobtrusive as possible for the actor.
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